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ZB_18.31 | Saving Leg Pose Then Generate Additional Tool or Polymesh Using Layers

Contents

Saving Leg Pose Then Generate Additional Tool or Polymesh Using Layers

Do take note to resume recording.

Trying not to make my pose too complicated,

I will make do with a simple, non-too-bendy pose.

When I finished posing, I previewed it with Adaptive skin mode

and exported a new Polymesh3D with this pose.

Go under Adaptive skin and at the bottom of the tab, Click on Make Adaptive Skin.

At the Toolbox window, you will see the new Polymesh Subtool.

Skin_ZSphere_2 which is the new polymesh generated by Make Adaptive Skin.

Skin_ZSphere_1 is the Polymesh generated previously before posing the legs.

All new Polymesh3D generated from ZSphere rigs will start with the Skin_ prefix.

These new Skin Polymesh no longer contain Layers.

The ability to pose or animate this mesh is available under ZSphere_1 subtool.