ZB_18.27 | Generate New Tool or Polymesh With Subdivision Intact From Posed Model Using Adaptive Skin
Contents
Generate New Tool or Polymesh With Subdivision Intact From Posed Model Using Adaptive Skin
Let’s create a new Polymesh3D with this pose using Adaptive Skin.
After which, I can use Julie to test out Dynamics feature.
Leave Density at 5, the same number as the number of subdivision levels
and Dynamesh resolution at 0.
Click on Preview or press A.
Go to the bottom of Adaptive Skin tab, there’s a button called Make Adaptive Skin.
Click on it. Make Adaptive skin will create a copy of what we have here on the canvas
and save it as a Polymesh3D. The tool name will begin with Skin_. Click on it.
Open up Geometry tab, you will see the Subdivision levels are intact.
So the rig can be used for the highest Subdivision mesh too.
