Contents

ZB_18.19 | How to Rig the Arms to Move It and Test With Mesh

Contents

How to Rig the Arms to Move It and Test With Mesh

Now that we know 3 ways to add and manipulate ZSpheres,

Let’s start rigging from the neck.

Press E to scale. Click center and drag up to scale down.

Press W to move.

Press E to scale again.

Zoom in. Ctrl, Right Click, Hover right.

Press W to move it slightly.

Press X to turn on symmetry.

Q to draw but the Draw size is too big so the 2 brushes are overlapping.

Change the draw size to 1.

Now, they are not overlapping,

Click and drag to add 2 symmetrical Zspheres.

Press Shift to snap to the previous size and W to move.

Q to Draw. Shift to Snap. W to Move.

W to move.

Q to draw. Shift to snap.

W to move.

Q to draw. Shift to snap. W to move.

E to Scale.

Another Zsphere to the hand.

X to turn off symmetry.

W to move.

Q to add. Shift to snap.

W to move.

R to test out rotating the arms.

Moving the arms without shoulder joint looks unnatural.

Try moving the shoulder chain.

Looks ok.

Let’s try moving it with the mesh.

Go under Rigging , Click on Bind mesh.

Oops! Press X to deactivate symmetry.

It works fine, except the body and legs are moving together with the arm.

The body needs it’s own rigging to hold the mesh.