ZB_18.19 | How to Rig the Arms to Move It and Test With Mesh
How to Rig the Arms to Move It and Test With Mesh
Now that we know 3 ways to add and manipulate ZSpheres,
Let’s start rigging from the neck.
Press E to scale. Click center and drag up to scale down.
Press W to move.
Press E to scale again.
Zoom in. Ctrl, Right Click, Hover right.
Press W to move it slightly.
Press X to turn on symmetry.
Q to draw but the Draw size is too big so the 2 brushes are overlapping.
Change the draw size to 1.
Now, they are not overlapping,
Click and drag to add 2 symmetrical Zspheres.
Press Shift to snap to the previous size and W to move.
Q to Draw. Shift to Snap. W to Move.
W to move.
Q to draw. Shift to snap.
W to move.
Q to draw. Shift to snap. W to move.
E to Scale.
Another Zsphere to the hand.
X to turn off symmetry.
W to move.
Q to add. Shift to snap.
W to move.
R to test out rotating the arms.
Moving the arms without shoulder joint looks unnatural.
Try moving the shoulder chain.
Looks ok.
Let’s try moving it with the mesh.
Go under Rigging , Click on Bind mesh.
Oops! Press X to deactivate symmetry.
It works fine, except the body and legs are moving together with the arm.
The body needs it’s own rigging to hold the mesh.
