Contents

ZB_18.16 | 4 Keys and 4 Fingers to Rule ZSpheres

Contents

4 Keys and 4 Fingers to Rule ZSpheres

Let’s switch the active tool to Zsphere and start rigging.

Add in the mesh I want to rig. Go under Rigging > Select Mesh >

and Click on PM3D_Julie.

You will see a transparent low resolution Julie extracted and resized previously.

Now let me introduce you to the 4 keys needed to control Zspheres.

Q to Draw, W to Move, E to Scale and R to Rotate.

Usually I just place my fingers over these keys and switch between the fingers.

Pinky finger to draw.

Ring finger to Move.

Middle finger to Scale.

Pointer finger to Rotate.