ZB_18.16 | 4 Keys and 4 Fingers to Rule ZSpheres
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4 Keys and 4 Fingers to Rule ZSpheres
Let’s switch the active tool to Zsphere and start rigging.
Add in the mesh I want to rig. Go under Rigging > Select Mesh >
and Click on PM3D_Julie.
You will see a transparent low resolution Julie extracted and resized previously.
Now let me introduce you to the 4 keys needed to control Zspheres.
Q to Draw, W to Move, E to Scale and R to Rotate.
Usually I just place my fingers over these keys and switch between the fingers.
Pinky finger to draw.
Ring finger to Move.
Middle finger to Scale.
Pointer finger to Rotate.
