ZB_18.14 | Why Rigging Low Resolution Mesh Is Better Than High Resolution Mesh
Contents
Why Rigging Low Resolution Mesh Is Better Than High Resolution Mesh
It is the same concept as, the lower the resolution, the wider the area
affected by a single point.
So low resolution requires less ZSpheres to handle the points.
The higher the resolution, the smaller the area affected by a single point.
So, more ZSpheres would be needed to hold and move the mesh.
Why not increase the size of the ZSpheres instead?
A large ZSphere here being pulled upwards compared to a small ZSphere,
the result is relatively similar. At the moment, it doesn’t make a difference.
Now that we understand how rigs work using ZSpheres,
Let’s switch the active tool to Zsphere and start rigging.
