ZB_18.13 | Preparing Julies Body Subtool for Rigging
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Preparing Julie’s Body Subtool for Rigging
Now, let’s prepare Julie’s Body Subtool for rigging.
Check the Subdivision levels under Geometry.
At the highest level, there should be 1.4 million active points.
At Subdivision level 5, Click on Make PolyMesh3D to extract just this body Subtool.
What I have here is only the highest subdivision of Julie’s body Subtool,
without all the lower subdivisions.
So I am going to regenerate the lower Subdivisions.
Go under Geometry. Then Reconstruct Subdivision.
Click until you reach about 5K Active points.
When rigging, low subdivision is easier to rig and keeps ZSpheres number low.
After rigging the low subdivision mesh, the rig can then
be transferred to a more detailed, high resolution mesh.
